Bucharester is an action-adventure and survival game, presented in a top-down 2.5D perspective. It centers around the journey of a young university freshman as he faces the challenges that come with relocating to a different city. Bucharester was a team effort with my fellow master's degree colleagues and one of our main goals was to recreate an historical landmark in our city Bucharest called "Gara de Nord" ( Northern railway station).
WorkFlow
Worked on environment design inside Unity and helped bring "Gara de Nord" to life based on initial level design sketches
Worked on designing on special quests andinteractions and storyboarded initial qeuests
Designed side quests that would branch into later main quests and helped implement them
Designed quests, interactions and the story for the prologue of the game
Created dialogue and flavor text
Helped implement quests
Gameplay Video