I am an enthusiastic game and level designer, networking Back Office engineer and creative writer with a passion for storytelling, screenwriting, and computer networking. Committed to team success through hard work, keen attention to detail, and strong organizational abilities. Driven to excel in the video game and networking industries while continuously learning and growing.
My main skills include:
Game Design
Level Design
Screenwriting
Unreal Engine/Unity
Linux
CCNA
Game Design Projects
The Cleanse
"The Cleanse" is a stealth-based survival horror game where players navigate a nightmarish purgatory, avoiding enemies spawned from their violent past while making choices to shape their redemption story and confront their inner demons.
The game was made as a practical part for my dissertation thesis: "Terrifingly Calming, Game and Level Design in Horror 3D"
My Tasks:
Wrote Game Design Documents
Prototyped and implemented mechanics in Unreal Engine 5 Blueprints
Created 2D anad 3D layouts for initial Level Design blockouts
Implemented Stealth and AI Systems to expand on in the future
Implemented classic mechanics such as Pushable Objects, Item Inspection and Wall Gap Squeeze.
Environment and Sound Design
Worked on Optimization
Level Design
Bucharester
Bucharester is an action-adventure and survival game, presented in an isometric perspective. It centers around the journey of a young university freshman as he faces the challenges that come with relocating to a different city. Bucharester was a team effort with my fellow master's degree colleagues.
My Tasks:
Participated in the co-authoring of game design documentation and contributed to collaborative brainstorming sessions for the game's design
Storyboarded the narrative
Designed the Quests
Dialogues & Flavor Text
Environment Design
Small Games
I have cultivated my rapid prototyping skills through the development of various small games using Unity and Unreal Engine, including platformers and rhythm-based games.
My Tasks:
Worked on design documentation for the games
Implemented mechanics within the engines, effectively producing playable prototypes
Polishing and debugging
Kinect Frequency Game
I partnered on a Kinect frequency game, using hand movements for unique frequencies and two-player interactions .
My Tasks:
Collaborated in the gamification of a sound based interactive experience
Implemented design ideas in Touch Designer
Connected frequency generation with random particle effects to visually represent the player's created frequencies
Level Design Projects
Sandbox Experience
I took part in a professional 3D Level Design workshop and training program within my workplace. The primary objective was to craft high-quality level designs within constrained spatial parameters, facilitating the acquisition of advanced insights into verticality and progression concepts. Additionally, I devised quests tailored to seamlessly integrate with the game's environment.
My Tasks:
Create blockouts for the level
3D Level Design implementations within Sandbox Game Maker
Quest Designs
Environment Design
Viking Village
Taking inspiration from Ubisoft's "Assassin's creed Valhalla" I created a level design for a Viking village using Unreal Engine, with the specific goal of studying landscape architecture and gaining a deeper understanding of how terrain tiles can seamlessly integrate into the context of an open-world game.
My Tasks:
Landscaping
Layout and blockout creation
Environment Design
Lighting the environment