Infinite Runner
I developed a compact infinite runner game using Unreal Engine 5, with the objective of producing a functional prototype of a popular game category. Drawing inspiration from the Chrome Dinosaur game, I aimed to replicate a similar concept as efficiently as possible by leveraging Unreal Engine blueprints.
Rythm Game
I collaborated on the creation of a rhythm game in Unity inspired by a well-known Romanian fairy tale called "Harap Alb". Our objective was to enhance the game's difficulty by altering the button arrangement from vertical to horizontal lanes.
Top-Down Shooter
I completed a course that helped me understand the design process of a top-down shooter. In the game, the player must navigate through waves of enemies to advance. I also experimented with random item spawns and varying enemy spawn quantities to enhance gameplay dynamics.
Rocket Jump Platformer
I aimed to develop a proficient platformer centered around the core mechanic of rocket jumping, wherein the objective is to traverse between platforms using propulsion. The functional prototype was constructed using Unreal Engine 5.
Words Game
I engaged in a collaborative effort to produce a fundamental typing game within Unity. The game's objective is for the player to swiftly type the descending words before they reach the lower edge of the screen.